Yet.Īnd then there are the mods that straight-up reinvent what Teardown can even be. It's just a shame it doesn't come with a fully articulated GLaDOS to take a sledgehammer to. It works flawlessly, a vision of Portal that comes with the risk of accidentally setting fire to the entire facility. There's also the obligatory Portal Gun mod, which even lets you see through your portals (albeit at a dramatically lowered framerate), and an entire set of Aperture-themed test champers to plug your way through. The Garry's Mod comparison crystallised after realising the Teardown workshop has a straight-up GMod Physgun, letting you fling entire buildings around your head. Why settle for the base game's pistol when you can shred apart skyscrapers with miniguns or melt through steel beams with an industrial incinerator that puts the tiny default blowtorch to shame.
With the Steam Workshop, that toolbox is constantly expanding beyond the basic sledgehammers and explosives. While some of these maps have heists built into them, most are just open sandboxes, waiting for you to go to town with all the tools at your disposal.